End of module evaluation
1. What skills have you developed through this module
and how effectively do you think you have applied them?
I have developed a faster learning with illustrator
and photoshop after spending the past few weeks designing on the software’s,
which I am happy with, as I wanted to get better. I also have learned
research in a more appropriate and logical way compared to the last module I
wasn’t sure what was relevant to look for and sometimes got lost with in the
research and then lacked in design work.
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2. What approaches to/methods of design production
have you developed and how have they informed your design development
process?
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I have approach this project with an informed mind,
I did a body of research which I was happy with and learned a lot from to
help me design 10 products I enjoyed doing. With out the research the design
process would have taken a lot longer, so I will take into account from now
on that both are essential but design doesn’t com from nowhere.
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3. What strengths can you identify in your work and
how have/will you capitalise on these?
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I believe I have developed a stronger understanding of
the illustrator, Photoshop and InDesign which I need to constantly practice
on to get to the level is want to be, I enjoy working on them so long as I
know what I’m doing, starting a design from starch is pretty difficult on
them so its necessary for me to do a great deal of design sheets to get more
visuals, which I need to do more of.
I think I have built a better graphic design
vocabulary, I can talk about my work more confidently, I understand what
other peoples work is about.
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4. What weaknesses can you identify in your work and
how will you address these in the future?
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My time management skills have never been up to
starch, and this is something I have to work on as it has an impact on my
overall body of work, I want to create a lot more work in future to show my
full potential.
One thing I found difficult was grasping the size
and scale of my products as I was designing them; they involved accurate
measuring and precision. Hopefully as I continue to design this will no
longer be a problem.
Another issue that arose was my lack of photoshop
skills, I definitely need to practice a lot more with the software to be able
to create designs that I am fully satisfied with.
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5. Identify five things that you will do differently
next time and what do you expect to gain from doing these?
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I intend to improve my
work management effectively, I want to design work I am happy with as well as
work that fully delivers to briefs, to do this I will organise my time a lot
more in order to produce satisfactory work.
I propose to work
harder at software programme and my drawing skills in order to be pleased
with my designs.
I aim to blog daily so
that work doesn’t catch up with me and effect other work.
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Wednesday, 8 February 2012
Evaluation - 100 things
Sunday, 22 January 2012
Categories/ Sub categories - research task
In Fred's session we explored a variety of types of publishing; magazine, book and general were the three main categories.
In our blog groups we thought of different sub categories for each, here are the following:
Magazine
Sub categories: Gardening, home, current affairs, children, fashion and celebrity, cooking, music, art and design, comic and technology.
Book publishing
Sub categories: Health and fitness, children s books, design, cookery, travel, educational, language, novels, fiction, teaching, auto biographies and manuals.
General publishing
Sub categories: Brochure, research, instructions, flyer, catalogue, public sector, self promotion and annual reports.
From this we all selected two sub categories to collect images from source material. Here is my collection:
Magazine: Fashion and celebrity
Vogue Paris. Fashion, people, beauty, trends.
Nylon. Fashion, beauty, film, music.
Cosmopolitan. Hair & beauty, fashion, lifestyle, love and sex, dating, men.
i-D. Fashion, music, culture, film.
Dazed and confused. Fashion, art and culture, photography, film, music, projects.
Elle. Fashion, beauty, style, catwalk, travel.
V. Fashion, articles, photos, art.
Fashion. Beauty, shopping, scene and music.
Look. High street fashion, gossip, beauty, sales and offers.
Glamour. Fashion, trends, life, love sex, do's and don'ts, beauty and hair.
Magazines: Children
Girl talk. Puzzles, gossip, makeup, photos.
Match of the day. News, games, footee, photos, stats.
Doctor who. Monster facts, behind the scenes secrets, competitions, puzzles, posters.
CBeebies. Fun, educational, puzzles.
Hello Kitty. Stickers, characters, puzzles, accessories.
Story Box. Poems, drawings, puzzles, games, stories.
Beano. Adventure, comic strip, characters.
Ben 10. Adventure, characters, cards, collection.
Barbie. Barbie fashion, activities, colouring in features.
Disney animals. Cute pet talk, colouring in features, fun facts.
Sunday, 11 December 2011
Evaluation - How to . . .
How to: Self evaluation
What problem did you
identify?
For the how to brief our group consisted of myself, Joel, Lisa and
Emily our main notion was paper, and the problem we decided to identify was ‘how
to make a paper airplane?’
What evidence did you find
to support your decisions?
Initially we all made an action plan; this consisted of what
each of us should research. My role was to investigate paper folding techniques
for airplanes, the different models one can make from a piece of paper, and
what type of paper works best for making aircrafts.
What methods did you use to
gather your evidence and what forms did it take?
Primary quantitative- data, numerical: a questionnaire
queering about paper air planes, opinions, crafting and knowledge.
Primary qualitative- data, written: a questionnaire
asking individuals about paper air planes, opinions crafting and knowledge.
Secondary quantitative- data, numerical: collecting
information about different models of air planes, paper weights, entertainment
which applies to air planes and smartphone application data.
Secondary qualitative- data, written: collecting
information about different models of air planes, paper weights, entertainment
which applies to air planes and smartphone application data, motion graphics,
logos, message and delivery options.
What methods of research did
you find useful?
I believe the best methods applied to our group was the research
we all gathered, it helped us to initiate what we wanted to do with our ‘how to’,
in particular primary qualitative and secondary qualitative, merely because we
wanted people opinions and views on paper air planes, how necessary they are to
people, what would one do with a paper plane and why, if anyone was interested
in the crafting of paper planes. As well as a secondary version of this,
looking into origami, paper crafting, games, sticker art, logo designs and
smart phone applications were all the steps we researched for us to get to our
final design.
How did these inform a
response to your problem?
As a group we discovered that
there was no existing purpose for making a paper air plane, other than for fun,
yet that reason alone wouldn’t have a distinct reason for making one, in any
shape or form, from then on we decided a physical paper air plane wasn’t exactly
necessary, in fact, knowing how to make a paper plane digitally and still
physically could be quite interesting.
What methods did you encounter
as problematic?
Unfortunately
each of us four members if the groups had been absence at least once within the
two weeks, which put us behind with group decisions, but we overcome that
problem by keeping in touch through email and texting to make sure all of us
agreed on any further input, ideas, designs that was added to our ‘how to’.
Aside that reason, out time management could have been a little more organised,
however the entire project pulled together in the end, which we were very happy
with, we agreed if we had of thought of the concept of our work a week earlier
we could had made it a lot more exciting as a brief.
How did you overcome this?
In
response to the previous question, we all kept in touch for the progress of the
brief, and helped each other develop the project as a whole, overall I believe
our group worked well aside small inconveniences.
What research could you have
carried out that would have proved more useful?
Initially
I believe we should have done a good deal more primary research, collected more
data, and gave people surveys to fill out.
Our
final idea concluded as an application for a smart phone, the application was
called ‘air craft messenger’,
it was a function which served a purpose of message and delivery through the
concept of paper and airmail in the form of a paper plane. Not the average
paper plane, instead a digital version. Because this idea was raised later on
into the project, out ideas, designs and research was limited to what came to
us first to bring the idea together and work, I think that if we had of worked
at it sooner, we could have grasped and initiated the design to its full
advantage. We could have through roughly observed smartphone applications, how
they work, and possibly made our application work on an iPhone as an instant
messenger service.
Five things that you have learnt about the design process over the last two weeks:
Five things that you have learnt about the design process over the last two weeks:
-That
I need to involve myself more in the design process, suggesting final designs
not initial ideas.
-Those
final outcomes always work best with a lot of research to back up the concept,
design, and motive.
-Working
in a group designing works well in the sense there are a lot of ideas flowing,
yet decision making can be sometimes hard or correct.
-I
have learnt that as a group we should have thoroughly designed a lot more to achieve
the outcome we could of with the how to brief.
-In
particular to our design approach, as a group we felt we needed more time to
make it to the standard we wanted it.
List five things you would
do different next time:
-Manage
time more effectively
-Plan
ideas though roughly
-Research
all aspect necessary
-not
rush, but try to full fill time to its full advantage to achieve a better body
of work
-have
more input into final designs, literally, not just idea input
Monday, 21 November 2011
Evaluation - Design skills
What skills have you developed through this module and how effectively do you think you have applied them?
I have learned how to use software’s such as adobe illustrator successfully in order to help me design digitally instead of hand rendered.
I became a lot more organized and focused in the work I’m doing, where as previously if I weren’t too keen on brief I wouldn’t put effort in.
I have also learnt a new way of producing work from scratch, going back to basics on a design sheet with a sharpie instead of doing detail drawing, which I’m most used to.
What approaches to/methods of idea generation have you developed and how have they informed your design development process?
I have learnt that it is hard to produce successful work without design sheets, research and developed ideas as a starting point before feeling comfortable enough to go with an idea, there has to be a lot of initial starting points before a design fully works effectively.
What strengths can you identify in your work and how have/will you capitalise them?
I do feel happier and comfortable with my design work now than when I first started, I didn’t know anything about typefaces, typography and a lot of graphic design, I’ve now realised that I really like working with type and I should continue to develop in producing work with it.
I believe I’m getting better at documenting my work more through blogging, before enrolled on this course I was studying BA photography which was nothing like this, it was very practical and I had to write a lot of essay, whereas I much prefer graphic design as there is a mixture of workloads within the course, and its full time which is more worth while as I feel I’ve learnt more in one module than in a full year on my previous course.
What weaknesses can you identify in your work an how will you address these in future?
I find it hard to generate a lot of idea quickly. I find myself spending a lot f time thinking about the brief rather than getting the ideas on to paper, force of habit that I need to get out of.
I’m not as advanced as a lot of my class mates when it come to design work of illustrator and photo shop, therefor it takes me longer to develop a good body of work to present to the group as well as a final design. However I do feel I am getting better and learning a lot by practising on the software and with help from technicians.
I also struggle with research, I find it hard to grasp what is necessary to look for and what will back up my ideas, I need to work n this by always keeping my self visually aware; looking through books etc.
At first I wasn’t very confident in showing my work to my other peers even in small groups as I felt I was of a lower standard compared to most, especially in front of a large group because I have major stage fright, however I think I’m gradually overcoming this as the crits and presentations go on weekly.
Identify 5 things that you will do differently next time and hat do you expect to gain from doing?
- Organise my time more effectively, design myself a work timetable so that I get everything done on time.
- Blog more, keep up to date with work and do set tasks on the day instead of leaving them until later.
- Design and produce more ideas for each brief o back up my work, and flow with a mixture of ideas until they work successfully.
- Try harder on researching, work with what’s relevant and read a lot more.
How would you grade yourself n the following areas:
Poor 2. Average 3. Good 4. Very good 5. Excellent
Poor 2. Average 3. Good 4. Very good 5. Excellent
Attendance = 4
Punctuality = 4
Motivation = 3
Commitment = 4
Quantity of work produced = 2
Quality of work produced = 2
Contribution to the group = 3
Thursday, 27 October 2011
Graphic design investigation - Research task part 2
For this task each individual out of our blog groups chose a category of graphic design of research, i chose to collect frozen food packaging and here is the documentation of my findings.
Tuesday, 25 October 2011
Tutorial with amber 25/10/11
Specific actions i need to attend to:
- keep attendance higher, only 90% at the moment
- organise a software workshop with simon for a wednesday afternoon (illustrator etc)
- keep up to date with blogs/ don't let work build up
- improve research on design context blog, document everything i look at for briefs
- time management, set my own deadline during the week to keep work on schedule
Tuesday, 4 October 2011
Graphic Design investigation - Research task
5 x Categories of Graphic Design [investigate/ research]
- road signs in Leeds City Centre (information graphics)
- adverts on transport (advertising graphics)
- instruction manuals for building furniture
- children’s books (entertainment graphics)
- food packaging on ready meals (information/ instruction graphics)
5 x Forms of Evidence [to be documented on our blogs]
- photographs - primary/secondary
- books (referencing - scanning in)
- collecting objects/ leaflets/ flyers
- internet articles (sourced)
- video/ filming
5 x Examples of Criteria for the Evaluation of “Good” Research [comment/ feedback]
- relevance to category
- reliability of source (primary/secondary)
- Quality/Detail of research
- Standard of Photographs (resolution/focused etc.)
- quantity - a good range of varied research
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